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Virtual Multiplier Events in Turkey

Virtual Multiplier Events in Turkey

Type of Multiplier Event: Virtual Seminar Organising Institution: Van Gençlik Eğitim Akademisi Derneği City: Van, Türkiye(Zoom)

Goals of the Seminar:
 
To digitally disseminate Project Results 1 (PPR1) and Project Results 2 (PPR2) to a wider audience, enhancing accessibility and participation.
To utilize online feedback mechanisms to improve project outcomes based on professional insights.
To raise awareness among educators and VET officials about learning difficulties, especially in remote contexts.
To expand academic collaboration through virtual platforms.
To use digital communications to drive project outcomes and foster partnerships.
To inform participants about VET technological developments in Türkiye and internationally through online tools.
To provide information about EU financing and Erasmus+ opportunities through virtual sessions.
Main Subjects of the Seminar: Introduction and dissemination of project results via a virtual platform.
 
Number of Participants: Over 100
Duration: 200 minutes
 
Target Groups: Organizations working with students with learning disabilities, public and private education authorities, academicians, other educational organizations, and representatives from sectors involved in digitalization and IT technologies.
 
Event Execution:
Participants were invited 45 days prior to the seminar, ensuring timely delivery of digital invitations that included detailed information about the seminar. Attendance was confirmed ahead of the event. The virtual format allowed for the inclusion of a larger audience, beyond the initial target of 100 participants.
 
Each participant received a digital info pack containing details about the seminar’s content, flow, speakers, activities, break times, and other relevant information. The seminar was divided into three sessions:
 
First Session:
Duration: 80 minutes
 
Opening speech by Ms. Hatice Subaşı.
Speeches from other guests.
Presentation of project outputs, emphasizing the goals, outputs, and overall aim of the project, and the situation of students with learning difficulties before and after project activities.
Break: 15 minutes
 
Second Session:
Duration: 80 minutes
 
Interactive demonstrations of the Social-Vet 4.0 platform, showcasing its utility and innovation in addressing students' learning difficulties. The process of signing up and using the e-platform was demonstrated.
Introduction to Pedagogical Games for Coding, designed for students with learning disabilities in VET organizations. Participants were able to engage with the games online, experiencing firsthand how they aid in learning.
Break: 15 minutes
 
Final Session:
Duration: 40 minutes
 
An open forum for questions and answers, where attendees could ask the coordinator organization officials about the project and its outputs, ensuring clarity and addressing any doubts.
Collection of professional feedback from all participants to further develop the project outputs.
Results of the Virtual Multiplier Event:
 
By digitally disseminating PPR1 and PPR2 to a wider audience, accessibility and participation were increased.
Online feedback mechanisms were used to improve project outcomes based on professional insights.
Increased awareness among educators and VET officials regarding learning difficulties, especially in remote contexts.
Expanded academic collaboration through virtual platforms.
Used digital communications to drive project outcomes and foster partnerships.
Provided information about VET technological developments in Türkiye and internationally through online tools.
Informed participants about EU financing and Erasmus+ opportunities through virtual sessions.

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.