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Virtual Multiplier Events in Latvia

Virtual Multiplier Events in Latvia

Results of the Virtual Multiplier Event: Expanded Reach and Participation: The virtual event enabled a broader audience to participate, significantly enhancing the reach of PPR1 and PPR2. This digital dissemination allowed individuals who could not attend in person to access the project's outcomes, ensuring widespread engagement and inclusivity.

Real-Time Feedback and Interactive Engagement:
Utilizing real-time feedback mechanisms, the event allowed participants to provide immediate insights and suggestions. This interactivity helped in refining the project outcomes and aligning them more closely with the needs of educators and students.
Enhanced Understanding of Learning Difficulties:
The virtual platform facilitated in-depth discussions on learning difficulties, providing educators and VET officials with a clearer understanding of these challenges. This understanding is crucial for developing effective strategies to support students with learning disabilities in various educational settings.
Strengthened Academic Networks:
The event fostered stronger academic networks by connecting educators, experts, and stakeholders through virtual platforms. This connectivity promoted the exchange of best practices and collaborative initiatives, enhancing the collective expertise in VET education.
Effective Use of Digital Tools:
The event demonstrated the effective use of digital tools for communication and collaboration, showcasing how technology can drive educational outcomes and foster partnerships. Participants learned about the latest digital advancements in VET education and their practical applications.
Comprehensive Information Sharing:
Participants received detailed information about VET technological developments both in Latvia and internationally. This knowledge-sharing session highlighted current trends and innovations, preparing educators to integrate these advancements into their teaching practices.
Awareness of EU and Erasmus+ Opportunities:
The virtual sessions provided comprehensive information about EU financing and Erasmus+ opportunities. This guidance helped participants understand how to access funding and leverage Erasmus+ for further educational projects.
Event Outline:
First Session (80 minutes):
Opening Remarks: Ms. Dagnija Vanaga opened the event, setting the tone for a productive session.
Guest Presentations: Featured speeches from local and international experts, sharing valuable insights and experiences.
Project Outcomes Discussion: An in-depth discussion on the project outcomes, focusing on the changes observed in students with learning difficulties before and after the project implementation.
Second Session (80 minutes):
Interactive Platform Demonstration: Demonstrations of the Social-Vet 4.0 platform and the coding games were conducted. Participants interacted with the tools, experiencing their practical benefits.
Hands-On Participation: Remote participants engaged with the educational games, providing them with a firsthand understanding of their functionality and impact.
Final Q&A Session (40 minutes):
Interactive Q&A: An open forum for participants to ask questions and clarify doubts about the project outputs. This session also gathered constructive feedback for future enhancements.
The virtual multiplier event effectively disseminated the project's results, fostering a deeper understanding among educators and stakeholders. It enhanced the reach and impact of the project through interactive sessions and real-time feedback. The event also strengthened academic collaborations and highlighted the importance of digital tools and funding opportunities in advancing VET education.
Differences Between Planned and Implemented:
The actual event closely matched the planned version, with the primary difference being the higher-than-expected engagement levels and the broader geographic reach achieved through the virtual format.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.