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Face to Face Multiplier Events in Latvia

Face to Face Multiplier Events in Latvia

The links for the several multiplier activities: https://www.rvt.lv/temats/i-code-future/ Type of Multiplier Event: Seminar Organizing Institution: Riga State Technical School City of the Seminar: Riga, Latvia

Goals of the Seminar:
Transfer of Project Results: To transfer Products of Project Results 1 (PPR1) and Project Results 2 (PPR2) to the target group through face-to-face interactions.
Evaluation and Feedback: To monitor, assess, evaluate, and update the project results by obtaining critical feedback from professionals in relevant fields.
Awareness and Education: To increase awareness among teachers, trainers, instructors, VET training authorities, VET training centres, universities, and individuals working in special education about students with learning difficulties, disabilities, and disorders.
Addressing Educational Needs: To enhance efforts in meeting the needs of individuals related to the education of students with learning disabilities.
Academic Collaboration: To expand the coverage of academic institutions in national and international studies.
Promotion and Cooperation: To promote and share project outputs by communicating and cooperating with target groups.
Technological Development: To contribute to the development of technologies in VET education in Turkey, partner countries, and other European countries.
EU and Erasmus+ Awareness: To inform participants about European Union funds and Erasmus+ opportunities.
Main Subjects of the Seminar: Introduction and dissemination of project results.
Number of Participants: 60
Duration: 200 minutes
Target Groups: Organizations working with students with learning disabilities, public and private education authorities, academicians, other educational organizations, and representatives from sectors involved in digitalization and IT technologies.
Event Execution:
All 60 participants were identified 45 days prior to the seminar, ensuring timely delivery of invitations detailing the seminar's content, duration, and location. Attendance was confirmed ahead of the event. Additionally, a virtual multiplier event was organized for those unable to attend in person, targeting a minimum of 100 virtual participants.
Each participant received an info pack with details about the seminar’s content, flow, speakers, activities, break times, and other relevant information. The seminar was divided into three sessions:
First Session:
Duration: 80 minutes
Opening speech by Ms. Dagnija Vanaga, Director of Riga State Technical School.
Speeches from other local and international guests.
Presentation of project outputs, highlighting goals, outputs, and overall aim, as well as the situation of students with learning difficulties before and after project activities.
Coffee Break: 15 minutes
Second Session:
Duration: 80 minutes
Demonstration of the Social-Vet 4.0 platform, showcasing its utility and innovation in addressing students' learning difficulties. Participants were shown how to sign up and use the platform.
Introduction to Pedagogical Games for Coding, designed for students with learning disabilities in VET organizations. Participants could interact with the games online or offline, experiencing firsthand how they aid learning.
Coffee Break: 15 minutes
Final Session:
Duration: 40 minutes
A question and answer session where attendees could ask questions about the project and its outputs, ensuring clarity and addressing any doubts.
Collection of professional feedback to further develop the project outputs.
Successful Dissemination: The seminar facilitated the effective sharing and dissemination of project results, increasing awareness and understanding among the target audience.
Engagement and Feedback: Participants actively engaged with the content, providing valuable feedback and expressing interest in future collaborations.
Inclusive Reach: The virtual multiplier event expanded the reach of the seminar, allowing for broader participation and inclusivity.
Differences Between Planned and Implemented:
The primary difference between what was planned and what was implemented lies in the additional virtual events conducted to accommodate more participants and ensure inclusivity. The seminars and events effectively addressed the needs of various stakeholders, from educators to parents, by providing a comprehensive overview of the project results and their applications in real-world scenarios​ .

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.